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Maths 6 • Syllabus
         M at h s  6  •  S y lla bus

               Maths 6
               Learning Objectives
               Numbers

              •  Count forwards and backwards in steps of a fraction, decimal or   •  Estimate and approximate large numbers reasonably.
               whole number, often extending into negative numbers.  •  Memorise fact families for any whole number up to 20.
              •  Recognise the place value of each digit in whole numbers up to   •  Memorise pairs of one-place decimals that add up to 1, e.g. 0.7 + 0.3.
               1 000 000.                                         •  Find pairs of one-place decimals that add up to 10, e.g. 3.2 + 6.8, and
              •  Recognise the place value of each digit in decimals with one or two   pairs of two-place decimals that add up to 1, e.g. 0.53 + 0.47.
               decimal places.                                    •  Use multiplication facts and knowledge of place value to mentally
              •  Express measurements using decimals with one, two or three   perform multiplications and divisions with decimals.
               decimal places.                                    •  Explore  inding common multiples of two or more numbers, e.g. 3
              •  Find the nearest tenth or whole number for any decimal with two   and 5.
               decimal places.                                    •  Explore  inding factors of two-digit numbers.
              •  Compare one- or two-place decimals to numbers with the same or a   •  Perform additions and subtractions involving near multiples of 1,
               di ferent number of decimal places and arrange them in ascending   e.g. 7.8 + 2.3; 4.6 – 1.9.
               or descending order.                               •  Perform additions and subtractions involving near multiples of 10,
              •  Perform multiplications and divisions of any whole number up to   100 or 1000, e.g. 2945 + 5997; 6764 – 499.
               10 000 by 10, 100 or 1000 and describe the process.  •  Perform additions and subtractions involving a near dollar amount,
              •  Perform multiplications and divisions of decimals by 10 or 100   e.g. $5.85 + $2.99.
               (resulting in one- or two-place decimals) and describe the process.   •  Comprehend and apply the commutative, associative and
              •  Identify multiples of 5, 10, 25, 50 and 100 up to 1000.   distributive laws of multiplication with or without using
              •  Identify odd and even numbers up to 1000.         conventional mathematical terms.
              •  State and use divisibility rules to answer whether or not a number is   •  Double two-digit numbers, including whole numbers or decimals
               a multiple of 2, 4, 5, 10, 25 and 100.              with up to two decimal places, e.g. 56, 5.6, 0.56 using mental
              •  Round any whole number to the nearest ten, hundred or thousand.  strategies and write the corresponding halves.
              •  Estimate and show the position of a four-digit number on a blank   •  Add or subtract two-digit whole numbers using knowledge of place
               0 - 10 000 number line.                             value and number pairs.
              •  Use the <, > and = signs to denote inequality or equality.  •  Add or subtract three-digit multiples of 10 using knowledge of place
              •  Compare and order positive numbers up to 1 000 000 and   value and number pairs, e.g. 140 + 360.
               negative integers within a reasonable range.       •  Add or subtract pairs of decimals using knowledge of place value or
              •  Calculate the di ference between a positive and a negative integer   pairs of decimals that add up to 1, e.g. 0.27 + 0.73.
               or two negative integers in di ferent contexts, e.g. temperature, or   •  Find the sum of two- and three-digit whole numbers with the same
               by visualising numbers on a number line.            or a di ferent number of digits.
              •  Identify and continue number sequences involving positive and   •  Add or subtract decimals with the same or a di ferent number of
               negative numbers, fractions and decimals.           decimal places.
              •  State general rules that apply to sums, di ferences and multiples of   •  Add or subtract amounts of money expressed in the form of
               odd and even numbers.                               decimals with the same or a di ferent number of decimal places.
              •  Identify prime numbers up to 20 and explore prime numbers up to   •  Multiply two multiples of 10 or a multiple of 10 by a multiple of 100,
               100.                                                e.g. 60 × 50, 300 × 80.
              •  Explore the history and the development of our number system   •  Perform multiplications involving near multiples of 10 using
               through research on speci ic topics.                multiples of 10 and adjusting the answer, e.g. 39 × 6.
              •  Compare and order fractions using knowledge of equivalent   •  Calculate the product of two numbers by halving one number and
               fractions where necessary.                          doubling the other, e.g. 25 × 12 = 50 × 6.
              •  Understand the equivalent relationship between the decimal and   •  Derive new multiplication facts from already known ones, e.g. the
               the fraction form of a number.                      16× table from 10× and 6× tables.
              •  Become familiar with changing vulgar fractions to decimal fractions   •  Perform multiplications of numbers with up to four digits (whole
               by dividing the numerator by the denominator.       numbers or decimals in the context of money) and single-digit
              •  Simplify fractions representing one half, one quarter, three   numbers.
               quarters, a number of  ifths or tenths.            •  Perform multiplications of two- or three-digit numbers (whole
              •  Identify equivalent fractions representing a number of halves,   numbers or decimals in the context of money) and single-digit
               tenths or hundredths.                               numbers.
              •  Arrange mixed numbers in order of size and place them on a   •  Divide a two-digit number by a single-digit number with or without
               number line between two consecutive whole numbers.   a remainder.
              •  Convert an improper fraction into a mixed number by dividing the   •  Divide a three-digit number by a single-digit number with or
               numerator by the denominator.                       without a remainder.
              •  Relate calculating fractions of a quantity to division.  •  Divide a three-digit number by a two-digit number without a
              •  Calculate fractions of a quantity, e.g. tenths and hundredths.  remainder including divisions in the context of money.
                     1 1 1
              •  Convert  ,  ,  ,   1  ,   1   into percentages.   •  Express the answer to a division where the divisor is 2, 4, 5, 10 or
                     2 3 4 10 100
              •  Perceive percentage as the number of equal parts in a hundred.   100 as a mixed number or decimal.
              •  Calculate simple percentages of whole numbers.   •  Use ratio and proportion to investigate the relationship between
              •  Show simple percentages in shapes.                di ferent quantities.

               Geometry

              •  Recognise and describe di ferent types of polygons and check   rhombus, trapezium and other quadrilaterals.
               whether a shape is a polygon or not.               •  Explore 3D shapes referring to their attributes, e.g. faces, edges,
              •  Recognise and sort quadrilaterals by their attributes (parallel sides   vertices
               or not, number of equal sides/angles).             •  Identify regular polyhedra and describe their attributes.
              •  Recognise and describe the attributes of the parallelogram,   •  Identify and make 2D drawings or nets of 3D shapes.
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